Dark Necessities 0.0.5 - Beta Release
I have also decided to include a prototype of Dark Necessities, a standalone drug mod that only features cocaine use. This mod is purely for experimental use and not representative of the final mod, especially code architecture wise shivers.
Mod Compatibility
- Supported Game Versions: 1.67 and higher
- Expansion Packs: None
Mod Conflicts
- None
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You can buy cocaine at the Hideout (one object at a time), or you can find it in the Build/Build menu under Misc Objects
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You will see the debugging notifications I use for testing. Ignore these.
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If your sim takes too much cocaine, your sim will either have an overdose and pass out, or drop dead.
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When addicted to cocaine, your sim will autonomously try to do cocaine if it is present on the lot or in their inventory. This will refresh the addiction moodlet for another 7 days.
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I also created an animation that plays while doing a line of cocaine.
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I am currently in the process of creating a new object for the cocaine. However for now, I am using the cocaine object converted by MochaSims for illustrative purposes in-game and have it labeled as such in the package file. Link to original post for the object.
You can find this mod on the home page of this website